Trace Gene Bergeson 3D Artist

I am a 3D modeler, that specializes in modeling characters, environments, props, vehicles, and weapons. What ever can be put into a concept I know I can model it. I have been modeling for the past four years, and am proficient in Autodesk Maya, ZBrush, and Photoshop. I hope to rebuild my 3D modeling strengths in Max, to open my choices of platforms to model in.

Monday, July 25, 2011

Adjusting the Windshield Material






Posted by Trace gene at 9:47 PM No comments:
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Wednesday, July 6, 2011

Garage_Final_Lighting_Passes






Posted by Trace gene at 11:17 PM No comments:
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Wednesday, March 2, 2011

Nissan 300 ZX Twin Turbo Scene: Working out Lighting and Textures




Posted by Trace gene at 4:43 PM No comments:
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Tuesday, February 22, 2011

Reconstruction Bot

Posted by Trace gene at 10:02 PM No comments:
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Friday, January 28, 2011

Nissan 300 ZX Car In Progress

Here is a few preview shots of what I am currently in the progress of finalizing. Only a few more texture sheets and a few tweaks with the lighting and its done. Time spent on the Nissan 300 ZX is about 3 months, with 2 weeks of texturing. 



Posted by Trace gene at 12:51 AM No comments:
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Blog Archive

  • ▼  2011 (5)
    • ▼  July (2)
      • Adjusting the Windshield Material
      • Garage_Final_Lighting_Passes
    • ►  March (1)
      • Nissan 300 ZX Twin Turbo Scene: Working out Lighti...
    • ►  February (1)
      • Reconstruction Bot
    • ►  January (1)
      • Nissan 300 ZX Car In Progress
  • ►  2010 (4)
    • ►  August (4)

About Me

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Trace gene
I am 29, a recent graduate from the Art Institute of Seattle, multi tasking, hard working 3D artist.

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